Wednesday, 3 April 2019

Tom Clancy's The Division 2 - The Review Of New Ubisoft Title


Tom Clancy's The Division 2 


We took the right time to review a title like Tom Clancy's The Division 2 but now, having reached the endgame, that is the “Band of the World 4”, waiting for the 5th and the next update, we can lucidly sum up the new chapter of Ubisoft. For the few who do not know him, Tom Clancy's The Division 2 is a looter-shooter, the now well-established genre that combines the PvE and role-playing structure of a Diablo with the classic shooter features that are FPS or TPS. Games of this type need a great development first but above all after their release; in fact, they need user feedback (of listening to the developers), post-launch support capable of increasing content, modality and putting those errors made during the construction and balancing of the title.

The errors are therefore around the corner and if with the first chapter Ubisoft Massive had begun with great fanfare and then continue in a swinging way still managing to permanently maintain a certain (small) slice of fans, this time seems to want to do definitely seriously, with a chapter that puts out a lot of meat at the fire at the exit; the errors of the past seem to have been taken, metabolized and completely forgotten with this second chapter, which offers so many lights at the exit except, sometimes, to show some shadow. Let us, therefore, try to extricate ourselves from the dense urban jungle of Washington D.C.
Tom Clancy's The Division 2 Review - Free Apk Site

Washington (needs) D.C.

The events of this second chapter occur about seven months after the first one. We are again facing the United States of America on its knees after the virus. This time, however, we are in Washington and no longer in New York, a capital set on fire by the various guerrilla groups such as the "Irene", the "True Sons" and the "Reietti", without counting the arrival at the end of the Black Tusk campaign, a faction much more equipped and complex to eradicate from the city streets. The events see us once again playing a Division agent who again has the task of reviving the fortunes of Washington D.C., taking over the city, restoring the SHADE technology and regaining the strategic points, first of all, the Capitol.


As you can guess from this short incipit, which we won't delve into to avoid spoilers of any kind, narratively the title has taken a small step backward, or if you like, has remained anchored to some premises already made in the first The Division. The plot is rather linear with few twists but above all, it does not do justice to a universe that, as a classic, as it may be, is always impactful and full of interesting ideas.

The cut-scenes are often bland, with some exceptions but above all the quest system, even if it invites (for reasons not linked to the plot, unfortunately, to complete them, fails to involve the player completely. The characters are few and not memorable as well as the same missions reproduce more or less very similar situations. Another discordant note of this Tom Clancy's The Division 2T is in the soundtrack, which is rather weak and sometimes annoying. Graphically Washington D.C. it is wonderfully made; Points of interest such as the White House, the Capitol, the Lincoln Memorial and much more have been faithfully reconstructed and offer a particularly epic impact. Technically the title defends itself well, the Snowdrop Engine proves efficient with some tweaking and manages to give light strokes and rather original meteorological changes. We are not faced with something breathtaking but solid both in visual terms and in terms of performance. The ensemble, therefore, offers a living Washington: gunfights around every corner, we will often find patrols both enemy and friendly going on a mission for the most varied reasons such as the reconquest of a neighborhood, the attack of outposts, the search for resources and so much other. Not to mention the continuous appearance of small events within the map that help revive a kneeling Washington.

The long ride to level 30

If this is what surrounds us in Division 2, what we can do is something amazing for a game as a service just come out. As in all titles of the genre, the game experience is divided into two parts, both fundamental, the race towards the level cap, in this case, the level 30 and the subsequent experience, commonly called, the endgame.

Catapulted to Washington in front we will open a very large map divided into sectors that each host enemies of different levels, which will then lead us to explore the city in a certain way. In addition to the main base, located in the White House, the game world also hosts other settlements and shelters scattered around the country. The former are areas in which groups of civilians, assisted by agents, have succeeded in re-establishing communities and with the continuation of the main missions and small secondary objectives, we too will be able to return to flourish. The shelters are instead of small places of interest that we can unlock and where we will meet players and sellers; together with the regained outposts, these are all points of rapid movement.

We have plenty of things to do in Tom Clancy's The Division 2. With the exploration removed, the main and secondary missions are really many and will surely happen to reach the bottom of the campaign without completing even half of the activities that Ubisoft Massive has entered. In fact, in addition to the usual quests, in the city we will be able to use our skills in many other ways: from the reconquest of outposts in the hands of other factions, to the rescue of some hostages, from battles for neighborhoods to the interception of enemy convoys, from the interruption of hostile propaganda in search of the SHADE coffers to unlock new abilities at the base or search for and redeem sizes of particularly powerful enemies. As you will have understood, a simple list will not be enough to cover the immense vastness of things to do. Also qualitatively the activities are well defined and varied, the main missions being quite similar in what they will oblige us to do, that is to enter certain areas, fight large groups of enemies and conclude with the rescue of a hostage, the conquest of a certain objective or to bring certain objects to safety, they nevertheless manage to give excellent ideas and above all pose a non-trivial challenge to the player, whether alone or in a group. Completely cleaning a neighborhood of its activities will require a lot of patience and many hours of play, which however will never be thrown away since the system of loot and experience always manages to gratify, perhaps even too much in some cases, the profuse effort.

Endgame, mode and lots and lots of meat on the fire

But it does not end here, Tom Clancy's The Division 2 unlike his direct competitors at the launch does not close with a few activities following the achievement of the level cap but still offers many incentives to stay glued to the screen. Even without being the fanatics of the most unbridled completism to reach level 30 you will have yes and no for 25 to 30 hours. After the last mission the game world will substantially be reset with the entry of a new advanced and powerful faction, the Black Tusk, a fusion of two types of enemies already present in the first chapter, the LMB and the Hunters. With the arrival of these new adversaries, Washington will return hostile, with settlements to reopen, new strongholds to conquer, main and secondary missions, activities to carry on, a continuous drop of bounties to be collected around, new legendary events such as invasions and much else. This means unlocking what is called "World Belt 1" in the game.

we would like to let you know that you will have four more of these reset until you get to what will be the "Band 5". All this will then be combined with the possibilities offered by other modes such as the return of the Dark Zone of the first chapter, a PvP mode called Conflict and of course the PvE experiences of missions, invasions, and strongholds at increasingly higher and patterned difficulty levels and always spawn different from each other, thus decreasing the repetition factor that we can often meet indirect competitors like Anthem or Destiny 2. Not to mention that new legendary missions will also arrive and the much-rumored raid by 8 players that promises to be really interesting. Even at the gameplay level, reaching the endgame brings new meat to the fire as we will be able to access specializations.

I'm three, survival expert, demolition expert and falcon eye. All can be unlocked and bring as a dowry of specific abilities to unlock and a new special weapon each, respectively, an explosive dart crossbow, a grenade launcher, and a special precision rifle. Build the builds based on the activities we will do, the way we will deal with the Dark Zone, the matches, the group we usually play with is something truly rewarding, especially when they work and the incentives to continue to use our intelligence to get to the bottom of customizations that are always different as you could see there are all right.



The division is back

In practice, therefore, is all this well exploited by the gameplay of Tom Clancy's The Division 2? Absolutely yes, the cover system has now been perfectly integrated by Massive, in the same way, the intelligence of the enemies has clearly improved: often they will, in fact, try to go around you on your hips, sometimes discovering yourself too much, but overall the aggressiveness of the adversaries is satisfactory. On the contrary, the role component has been simplified with a character that has three types at the level of attributes and at a statistical level of damage, health, and armor. Our character has two main weapons, a gun on the side, an endowment in terms of armor and related mods both for weapons, clothing and even gadgets, all of which can be customized in DIY and conversion benches within the White House. The gadgets, the special abilities of the game, are as many as 8: Impulse, Turret, Hive, Chemical Launcher, Firefly, Mina in search, Drone, Ballistic shield. All have three to four variants; to understand: you can choose between three different types of shields, one smaller that deflects the shots, one integral and one of medium size but with the possibility of making fire with the main weapon at the same time. We only let you deduce the possibilities of the concatenation of all these abilities with the immense quantity of weapons and talents available.

Tactical is therefore fundamental in The Division 2, even more than in the first chapter. Confusingly dealing with any mission equals certain death and is the gameplay itself that drives players to collaborate with each other. Much of the game can be tackled in groups or solo, even the main missions, and history. The team will increase the level of aggression and the statistics of the enemies, normalizing in turn with respect to the player of the highest level that of all the members of the team. Modes at the same time manage to extract the most from this variety of customization. PvE works very well, strongholds and high-level invasions offer high levels of a challenge but never unfair. With due collaboration, you can overcome obstacles, but woe to participate in these events without the necessary equipment, you will come out with broken bones. The matchmaking available in the shelters or directly from the map offers different possibilities: simple free exploration, secondary activities, main missions, sizes, invasions all to be played in groups of four players. Once the search for other available players is started and completed, you will be redirected to a common server to be able to start playing and decide all the next moves make.

On the PvP side, Tom Clancy's The Division 2 currently offers Conflict mode. Two teams of four players who will compete for the control of three goals. Probably together with the Dark Zone, which as you well know corresponds to a completely peculiar modality, are the two main things to be reviewed. PvP on The Division 2 currently works to a certain extent. The balance still leaves the time that it finds but above all some choices related to the operation of the Dark Zone leave much to be desired making one of the preferred modalities by the fans of the first The Division at the moment one of the weakest of the general offer. The Dark Zone, for those who do not know it, is an area of the map where solo or group players can enter to try to extract the contaminated loot or particular and effective objects. When they are found, however, they will not be tied to the inventory as usually happens with normal loot but must be transported out by calling an extraction helicopter and remaining vulnerable for a certain period of time. In the first chapter, the mode built a situation of continuous tension and encouraged the player to build more builds for different styles of play. Here some choices have dampened the appeal: such as the decision to have three different Dark Zones on the map, the presence of "normal" loot and the normalization of the levels and some statistics that make some builds lacking performance.

Conclusion

In conclusion, Tom Clancy's The Division 2 represents the aptest experience in the panorama of looter shooters. All the defects of the first chapter have been taken and reshaped and possibly corrected. An improved artificial intelligence, more "realistic" and less spongy enemies and wide character customization make this The Division 2 something to be taken into consideration. Furthermore, the amount of content in the new Ubisoft Massive title is something surprising for a game that has just been released and in this none of the direct competitors can even get close.

This is a solid and well-constructed experience, perhaps not particularly innovative compared to the first chapter, but Massive's goal was to take an already functioning formula and make it definitive; the whole is capable of giving you so many hours of great fun and if played in groups The Division 2 will give you many moments of tactics and tension-laden fights. If you are still out of this genre but are interested, if you are a fan of the series or if you are even just a beginner, Tom Clancy's The Division 2 is certainly the best choice that the looter shooter market currently offers. A success, therefore, for the moment deserved.

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